#ifndef __TOP_SPIKE_H__
#define __TOP_SPIKE_H__
#include "cocos2d.h"
#include "gofgame/common/cxx_0x.h"

namespace gofgame {
	namespace jumpdown {
		namespace sprite {
			class Hero;
			class TopSpike : public cocos2d::CCSprite {
			public:
				TopSpike();
				virtual bool init() _override;
				virtual ~TopSpike();

				static TopSpike *createTopSpike();
				bool onTouchHero(Hero *hero);
			};
		}
	}
}

#endif //__TOP_SPIKE_H__
